At times, we find ourselves wondering about the market response to the projects we create. We, too, have produced, packaged, and made our award-winning product, Carryfix, ready for sale entirely through our own resources. The more we immerse ourselves in something, the more we internalize it — this much is clear. However, it’s important not to mistake the stories created as marketing collateral for the truth. The idea of a designer having an “Eureka” moment, like Archimedes in the bath or Newton with the apple, and instantly sketching an iconic design is a misconception. I believe this misperception is also linked to a certain detachment from design theory. One of the most cherished aspects of design, in our view, is iteration. Additionally, when you are providing a service, the first thing you must do is understand your boundaries (design brief), try to comprehend your playing field (point of differentiation), make negotiations at every subtle decision (trade-offs), and aim for the most accurate result in that context. Hands-on experience is crucial in the long process of developing a new product.
From the very beginning, Carryfix has had a provocative stance. You won’t find it easily in offline stores — you can either purchase it from museum shops or receive it as a gift from us. We wanted to blend culture with mass production design, merging them in the same pot. The product is both usable and designed to provoke curiosity about its manufacturing process. It is ergonomic, yet we deliberately did not make the handle opening wider to heighten the sense of curiosity. A trade-off.